My sense of design is mine, therefore it is good
My sense of design is mine, therefore it is good
Winter 2014:
I want to do this, what a gorgeous map.
Story of /the/ real programmer, classic.
Sometimes i forget game programmers are geniouses.
DirectX? Starfield generation that looks perrff.
Inpainting thing we implemented in third year, don't think I appreciated it enough.
Series of opengl tuts, includes voxel stuff.
High level voxel engine tutorial.
DirectX shader stuff, looks goooorgeous.
Raytracing overview, i'll never get bored of these.
Well this guys a beast, marching cubes/isosurface explaination.
The most famous marching cubes implementation.
Planet generation, shaders, and hopefully some cameras.
Limit your sources of information, avoid browsing for the sake of browsing. Retrain yourself to /not/ multitask!